VC中Socket通信基础

1.客户端程序
SocketClientBlock.c

#pragma comment(lib, "WS2_32")

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <winsock2.h>

#define BUF_SIZE (1024)

int main(int argc,char **argv) 
{
  WSADATA wsadata;

  int  sockfd,n;
  char  receline[BUF_SIZE];
  struct  sockaddr_in serveraddr;

  //Winsows下启用socket
  if(WSAStartup(MAKEWORD(1,1),&wsadata)==SOCKET_ERROR)
  {
    printf("WSAStartup() fail\n");
    exit(0);
  }

  //建立socket
  if((sockfd=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP))==SOCKET_ERROR)
  {
    printf("socket() fail\n");
    exit(0);
  }

  //设置协议,IP及Port
  memset(&serveraddr,0,sizeof(serveraddr));
  serveraddr.sin_family = AF_INET;
  serveraddr.sin_port=htons(1024);
  serveraddr.sin_addr.s_addr=inet_addr("127.0.0.1");
  /*
  //hostname转ip
  hostent *hostEnt = gethostbyname( strRemote );
  if( hostEnt != NULL )
  {
    lIPAddress = ((in_addr*)hostEnt->h_addr)->s_addr;
    serveraddr.sin_addr.s_addr = lIPAddress;
  }
  else
  {
    serveraddr.sin_addr.s_addr = inet_addr( strRemote );
  }
  */

  //连接
  if(connect(sockfd,(struct sockaddr *)&serveraddr,sizeof(serveraddr))==SOCKET_ERROR)
  {
    printf("connect() fail\n");
    exit(0);
  }

  //读取数据并输入到标准输出
  while((n=recv(sockfd,receline,BUF_SIZE,0))!=SOCKET_ERROR)
  { 
    receline[n]=0;
    if(fputs(receline,stdout)==EOF)
    {
      printf("fputs() error\r\n");
    }
  }

  //没有获取数据
  if(n<0) 
  {
    printf("read() fail\n");
  }

  //Winsows下关闭socket
  closesocket(sockfd);
  WSACleanup();

  exit(0);
}
&#91;/code&#93;

2.服务端程序,阻塞
SocketServerBlock.c
&#91;code lang="c"&#93;
#pragma comment(lib, "WS2_32")

#include <winsock.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#define MAX_CONNECT_NUM (10)

int main(int argc,char** argv)
{
  WSADATA wsadata;
  struct  sockaddr_in serveraddr;
  int  socketflag,connectflag;

  time_t  time_tick;
  char  buff[1024];
  
  //Winsows下启用网络
  if(WSAStartup(MAKEWORD(1,1),&wsadata)==SOCKET_ERROR)
  {
    printf("WSAStartup() fail,%d\n", WSAGetLastError());
    exit(0);
  }
  
  //新建socket
  if(INVALID_SOCKET==(socketflag=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP)))
  {
    printf("socket() fail\n");
    exit(0);
  }

  //清零,设置协议,设置IP,设置Port
  memset(&serveraddr,0,sizeof(serveraddr));
  serveraddr.sin_family=AF_INET;
  serveraddr.sin_addr.s_addr=htonl(INADDR_ANY);
  serveraddr.sin_port=htons(1024);

  //绑定端口,监听1024端口的任何请求
  if(SOCKET_ERROR==bind(socketflag,(struct sockaddr*)&serveraddr,sizeof(serveraddr)))
  {
    printf("bind() fail\n");
    exit(0);
  }

  //监听端口,最大并发数MAX_CONNECT_NUM
  if(SOCKET_ERROR==listen(socketflag,MAX_CONNECT_NUM))
  {
    printf("listen() fail\n");
    exit(0);
  }

  //接受请求,发送主机时间
  for(;;)
  {
    struct  sockaddr clientaddr;
    int iLen = sizeof(clientaddr);
    printf("Waiting for connection...\n");

    //接受连接
    connectflag=accept(socketflag,&clientaddr,&iLen);
    if(INVALID_SOCKET==connectflag)
    {
      printf("accept() fail\n");
      exit(0);
    }

    //获取时间,并格式化
    time_tick=time(NULL);
    sprintf(buff,"From mys:\n%s",ctime(&time_tick));
    //写入时间
    if(SOCKET_ERROR==send(connectflag,buff,strlen(buff),0))
    {
      printf("send() fail\n");
      exit(0);
    }

    //关闭连接
    closesocket(connectflag);
  }

  //Winsows下关闭socket及网络
  if(SOCKET_ERROR==closesocket(socketflag))
  {
    printf("closesocket() fail\n");
    exit(0);
  }
  WSACleanup();

  //退出
  exit(0);
}

3.服务端程序,阻塞,有Select
SocketServerBlockSelect.c

#pragma comment(lib, "WS2_32")

#include <winsock.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#define MAX_CONNECT_NUM (10)

int main(int argc,char** argv)
{
  WSADATA wsadata;
  struct  sockaddr_in serveraddr;
  int  socketflag,connectflag;

  fd_set  fdR;
  struct  timeval timeout ={1,500};

  time_t  time_tick;
  char  buff[1024];
  
  //Winsows下启用网络
  if(WSAStartup(MAKEWORD(1,1),&wsadata)==SOCKET_ERROR)
  {
    printf("WSAStartup() fail,%d\n", WSAGetLastError());
    exit(0);
  }
  
  //新建socket
  if(INVALID_SOCKET==(socketflag=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP)))
  {
    printf("socket() fail\n");
    exit(0);
  }

  //清零,设置协议,设置IP,设置Port
  memset(&serveraddr,0,sizeof(serveraddr));
  serveraddr.sin_family=AF_INET;
  serveraddr.sin_addr.s_addr=htonl(INADDR_ANY);
  serveraddr.sin_port=htons(1024);

  //绑定端口,监听1024端口的任何请求
  if(SOCKET_ERROR==bind(socketflag,(struct sockaddr*)&serveraddr,sizeof(serveraddr)))
  {
    printf("bind() fail\n");
    exit(0);
  }

  //监听端口,最大并发数MAX_CONNECT_NUM
  if(SOCKET_ERROR==listen(socketflag,MAX_CONNECT_NUM))
  {
    printf("listen() fail\n");
    exit(0);
  }

  //接受请求,发送主机时间
  for(;;)
  {
    printf("Waiting for connection...\n");

    FD_ZERO(&fdR);
    FD_SET(socketflag, &fdR);
        switch (select(0, &fdR, NULL, NULL,&timeout)) 
    {
    case SOCKET_ERROR:
      printf("Socket Error...\n");
      break;
    case 0:
      printf("Time Out Here...\n");
      break;
    default:
      printf("Connection is coming...\n");
      if (1)
      {
        struct  sockaddr clientaddr;
        int iLen = sizeof(clientaddr);

        //接受连接
        connectflag=accept(socketflag,&clientaddr,&iLen);
        if(INVALID_SOCKET==connectflag)
        {
          printf("accept() fail\n");
          exit(0);
        }

        //获取时间,并格式化
        time_tick=time(NULL);
        sprintf(buff,"From mys:\n%s",ctime(&time_tick));
        //写入时间
        if(SOCKET_ERROR==send(connectflag,buff,strlen(buff),0))
        {
          printf("send() fail\n");
          exit(0);
        }

        //关闭连接
        closesocket(connectflag);
      }
      break;
        }
  }

  //Winsows下关闭socket及网络
  if(SOCKET_ERROR==closesocket(socketflag))
  {
    printf("closesocket() fail\n");
    exit(0);
  }
  WSACleanup();

  //退出
  exit(0);
}

4.服务端程序,非阻塞
SocketServerNonBlock.c

#pragma comment(lib, "WS2_32")

#include <winsock.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#define MAX_CONNECT_NUM (10)

int main(int argc,char** argv)
{
  WSADATA wsadata;
  struct  sockaddr_in serveraddr;
  int  socketflag,connectflag;

  time_t  time_tick;
  char  buff[1024];

  unsigned long flag=1;
  
  //Winsows下启用网络
  if(WSAStartup(MAKEWORD(1,1),&wsadata)==SOCKET_ERROR)
  {
    printf("WSAStartup() fail,%d\n", WSAGetLastError());
    exit(0);
  }
  
  //新建socket
  if(INVALID_SOCKET==(socketflag=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP)))
  {
    printf("socket() fail\n");
    exit(0);
  }

  //非阻塞方式
  if(ioctlsocket(socketflag,FIONBIO,&flag)!=0)
  {
    printf("ioctlsocket() fail\n");
    exit(0);
  }

  //清零,设置协议,设置IP,设置Port
  memset(&serveraddr,0,sizeof(serveraddr));
  serveraddr.sin_family=AF_INET;
  serveraddr.sin_addr.s_addr=htonl(INADDR_ANY);
  serveraddr.sin_port=htons(1024);

  //绑定端口,监听1024端口的任何请求
  if(SOCKET_ERROR==bind(socketflag,(struct sockaddr*)&serveraddr,sizeof(serveraddr)))
  {
    printf("bind() fail\n");
    exit(0);
  }

  //监听端口,最大并发数MAX_CONNECT_NUM
  if(SOCKET_ERROR==listen(socketflag,MAX_CONNECT_NUM))
  {
    printf("listen() fail\n");
    exit(0);
  }

  //接受请求,发送主机时间
  for(;;)
  {
    struct  sockaddr clientaddr;
    int iLen = sizeof(clientaddr);
    printf("Waiting for connection...\n");

    //接受连接
    connectflag=accept(socketflag,&clientaddr,&iLen);
    if(INVALID_SOCKET==connectflag)
    {
      printf("no connection\n");
      Sleep(1500);
    }
    else
    {
      printf("Connection is coming...\n");
      //获取时间,并格式化
      time_tick=time(NULL);
      sprintf(buff,"From mys:\n%s",ctime(&time_tick));
      //写入时间
      if(SOCKET_ERROR==send(connectflag,buff,strlen(buff),0))
      {
        printf("send() fail\n");
        exit(0);
      }

      //关闭连接
      closesocket(connectflag);
    }
  }

  //Winsows下关闭socket及网络
  if(SOCKET_ERROR==closesocket(socketflag))
  {
    printf("closesocket() fail\n");
    exit(0);
  }
  WSACleanup();

  //退出
  exit(0);
}

XCode切换ARC状态

project -> build setting -> Apple LLVM Complier 3.0 – Language -> Objective-C Auto Reference Counting ->
NO 关闭
YES 打开

ARC在编译阶段会产生代码来处理对象引用数,所以启用ARC的话,很多retian和release都不需要了
注意,现在xcode默认启用ARC,关闭的话,要自己补上释放对象的代码哟

在Xcode中部分禁用ARC

大家都清楚ARC(Automatic Reference Counting)是Xcode中很有用的新特色,
ARC会自动检查对象计数,从而在引用数为0时释放对象,让大家的工作轻松了很多
ARC工作在编译阶段,而不是运行阶段

ARC让代码中很多的retain和release变成了不再必要,简化了程序书写
但很多第三方库中,会自行控制对象的释放,经常会有
@property (nonatomic, readwrite, assign) __weak

在ARC工程中引用非ARC的库,会出现下面的编译错误
property attributes ‘assign’ and ‘weak’ are mutually exclusive

这时,只需要修改引用到非ARC库的源码编译参数就可以了
target -> Build Phases -> Compile Sources -> 相应.m文件
增加编译参数 -fno-objc-arc 就好啦

为了简化工作,把interface中使用到第三方库的部分放到.m文件中,或直接用反射,会简化整个过程

另外,如果你发下使用非ARC库时,出现对象不能retain的状况,试试在link时,加上参数

-all_load
-ObjC

c与cpp输出16进制,8进制及ASCII

1.c

#include <stdio.h>
int main(int argc,char **argv)
{
	for(int i=0;i<=127;i++)
	{
		printf("%X-%03o-%c\n",i,i,i);
	}
	return 0;
}

2.cpp

#include <iostream>
#include <iomanip>

using namespace std;

int main(int argc,char **argv)
{
	for(int i=0;i<=127;i++)
	{
		cout<<setw(2)<<setfill('0')<<hex<<i<<"-"<<setw(3)<<setfill('0')<<oct<<i<<"-"<<dec<<(char)i<<endl;
	}

	return 0;
}

obj还是objs?

运行下面代码,得到的结果是什么?
obj还是objs?

public class Test{
       public static void test(Object obj){
              System.out.println("obj");
       }
       public static void test(Object[] objs){
              System.out.println("objs");
       }
       public static void main(String[] args){
              test(null);
       }
}

是objs哦:)

1和0

下面语句会出错吗?
你感觉哪一句不会出错呢?

public class Test01
{
    public static void main(String[] atgs)
    {
        System.out.println(1.0/0.0);
        System.out.println(1.0/0);
        System.out.println(1/0.0);
        System.out.println(1/0);
        System.out.println(0/0);
    }
}

你对java中的无穷大和非数了解吗?

如何将JVM弄崩溃

什么是JVM的崩溃呢?
JVM已经无法抛出异常了,你会看到这样的错误

#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_STACK_OVERFLOW (0xc00000fd) at pc=0x6d8a99c6, pid=2572, tid=964
#
# JRE version: 6.0_22-b04
# Java VM: Java HotSpot(TM) Client VM (17.1-b03 mixed mode, sharing windows-x86
)
# Problematic frame:
# V  [jvm.dll+0x99c6]
#
# An error report file with more information is saved as:
# D:\E\Projects\Java\Crash\hs_err_pid2572.log
#
# If you would like to submit a bug report, please visit:
#   http://java.sun.com/webapps/bugreport/crash.jsp
#

同时会生成hs_err_pidxxxx.log的日志文件。

怎么把JVM弄崩溃呢?
总结了一下,感觉有三种方法
1是利用编译器及JVM自身特性,导致不可恢复的灾难;
2是利用JDK或JVM的bug;
3是用JNI,让JVM鞭长莫及,无论是sun提供的,还是我们自己写的;

import sun.dc.pr.PathDasher; 
import sun.misc.Unsafe;

//方法1
//我最认可的方法
public static void main(String[] args) {
    Object[] o = null;
    while (true) {
        o = new Object[] { o };
    }
}

//方法2
//JDK1.6u23 以前版本中的bug
public static void main(String[] args) {
    Double.parseDouble("2.2250738585072012e-308");
}

//方法3
//JNI
public static void main(String[] args)
{    
    PathDasher dasher = new PathDasher(null) ;
}

//方法4
//JNI
//java -Xbootclasspath/p:. Crash
private static final Unsafe unsafe = Unsafe.getUnsafe();
public static void crash()
{
    unsafe.putAddress(0, 0);
}

public static void main(String[] args) {
    crash();
}

VC判断UTF-8与ANSI

大家知道,如果只有英文的话,UTF-8与ANSI是一样的
但有了中文以后,情况就很不一样了,
在ANSI中,比如GBK,中文占两字节,
在UTF-8中,中文占三字节,
当中英文混合时,情况就更复杂一些了。
下面一段是在以前项目中,先判断是UTF-8还是GBK然后转为UNICODE的代码

//要判断内容
char *s1="....";
//字符编码
UINT CodePage=0;
//字符串长度
int nLen=strlen(s1);

//判断是否为UTF-8
//至少要3字节
if(nLen>=3)
{
    unsigned char U1,U2,U3;
    int nNow=0;
    while(nNow<nLen)
    {
        U1=(unsigned)s1&#91;nNow&#93;;
        if((U1&0x80)==0x80)
        {
            //中文字符,则要三个字符
            if(nLen>nNow+2)
            {
                U2=(unsigned)s1[nNow+1];
                U3=(unsigned)s1[nNow+2];
                //中文三字节为0xE0 0xC0 0xC0
                if(((U1&0xE0)==0XE0) && ((U2&0xC0)==0x80) && ((U3&0xC0)==0x80))
                {
                    //有可能是UTF-8
                    CodePage=65001;
                    nNow=nNow+3;
                }
                else
                {
                    //不是UTF-8
                    CodePage=0;
                    break;
                }
            }
            else
            {
                //不是UTF-8
                CodePage=0;
                break;
            }
        }
        else
        {
            //非中文字符
            nNow++;
        }
    }
}

DWORD dwNum;
dwNum=MultiByteToWideChar(CodePage,0,s1,-1,NULL,0);
if(dwNum)
{
    wchar_t *pwText;
    pwText=new TCHAR[dwNum];
    if(pwText)
    {
        MultiByteToWideChar(CodePage,0,s1,-1,pwText,dwNum);
    }
    szPatientName=pwText;
    delete []pwText;
}

Jboss4.2.3GA与Asix2通讯失败

两个项目,分别使用Jboss和Asix2开发了webservice及其client,通讯走的是soap1.2

最后用客户端访问服务端时,却发现Jboss的客户端,可以分别访问Jboss及Asix2的服务端
但Asix2的服务端却只能访问Asix2的服务端,访问Jboss的服务端时,会报下面的错误:
Transport level information does not match with SOAP Message namespace URI

经过跟踪Asix2的源码,并截取双方的通信内容,发现,
原来JBoss4.2.3GA返回消息时,没有按照soap1.2标准,返回正确的HTTP消息头
在Content-Type中,start-info无论如何只会填写text/xml,这和SOAP1.2要求的application/soap+xml是不一致的。

在JBoss网站发现,JBoss4.3以上的版本修复了这个问题,但4.3以上是收费的。
咋办啊,只好自己打补丁咯
下载jbossws-core源码包,按照下面的补丁内容,改好文件
https://issues.jboss.org/secure/attachment/12323928/JBWS-2419_patch.txt
重新打好jar包,替换过去
搞定:)

cpp中删除一个静态局部变量?

大家都知道,static变量,内容在堆中分配的,new来的对象也是堆中分配的,
那么,如果在cpp中删除一个静态局部变量,后果是什么?
编译错误?还是运行错误?
比如下面的aTest函数,能运行吗?

#include <iostream>
using namespace std;

int aTest()
{
	static int a=0;
	int *b=&a;
	delete b;
	return a++;
}

int main(int argc,char** argv)
{
	for(int i=0;i<100;i++)
	{
		cout<<aTest()<<endl;
	}
	return 0;
}

事实是,
在gcc下,无论debug还是release,都没有问题,
在vc下,debug会报assert错误,release没有问题。
那cpp下,内存管理是谁做的?编译器为什么让它过去了呢?
其实,个人感觉,也就是上面的内存操作并不多,复杂情况下,早就挂了。