使用命名管道实现进程间通信(下)

1、服务端C#

        private const String MY_PIPE_NAME = "__MY__PIPE__TEST__";
        private const int BUFFER_SIZE = 1024;
        NamedPipeServerStream pipe;
        StreamWriter writer;
        String msg = "Message is comming";

        private void PipeCreate()
        {
            if (pipe != null && pipe.IsConnected)
            {
                pipe.Close();
            }

            pipe = new NamedPipeServerStream(MY_PIPE_NAME, PipeDirection.InOut, 1, PipeTransmissionMode.Message, PipeOptions.None);
            

            if (pipe == null)
            {
                textBox1.Text = textBox1.Text + "Pipe is null";
                return;
            }

            if (pipe.IsConnected)
            {
                textBox1.Text = textBox1.Text + "Pipe is already connected";
                return;
            }

            pipe.WaitForConnection();

            textBox1.Text = textBox1.Text + "Pipe is ready to connect\r\n";
        }

        private void PipeWrite()
        {
            if (pipe!=null && pipe.IsConnected)
            {
                if(writer==null)
                {
                    //关闭BOM(Byte Order Mark 0xfeff)
                    UnicodeEncoding unicodeWithoutBom = new System.Text.UnicodeEncoding(false, false);
                    writer = new StreamWriter(pipe, unicodeWithoutBom);
                    //写完后直接flush,会阻塞
                    writer.AutoFlush = true;
                }
                writer.Write(msg);

                textBox1.Text = textBox1.Text + "Pipe message sent \r\n";
            }
            else
            {
                textBox1.Text = textBox1.Text + "Pipe is not connected \r\n";
            }
        }

        private void PipeClose()
        {
            if (pipe!=null && pipe.IsConnected)
            {
                writer.Close();
                pipe.Close();

                writer = null;
                pipe = null;
            }
        }

2、客户端C#

        private const String MY_PIPE_NAME =  "__MY__PIPE__TEST__";
        private const int BUFFER_SIZE = 1024;
        NamedPipeClientStream pipe;
        StreamReader reader;

        private void PipeConnect()
        {
            if (pipe != null && pipe.IsConnected)
            {
                pipe.Close();
            }
            pipe = new NamedPipeClientStream(".", MY_PIPE_NAME, PipeDirection.InOut);

            if (pipe != null)
            {
                if (!pipe.IsConnected)
                {
                    pipe.Connect();
                    textBox1.Text = textBox1.Text + "\r\npipe is connected";
                }
                else
                {
                    textBox1.Text = textBox1.Text + "\r\npipe is already connected";
                }
            }
            else
            {
                textBox1.Text = textBox1.Text + "\r\npipe is null";
            }

            
        }

        private void PipeRead()
        {
            if (pipe.IsConnected)
            {
                if (reader == null)
                {
                    reader = new StreamReader(pipe, Encoding.Unicode);
                }

                char[] buffer = new char[BUFFER_SIZE];
                int byteRead = reader.Read(buffer, 0, BUFFER_SIZE);
                String msgTxt = new String(buffer, 0, byteRead);
                textBox1.Text = textBox1.Text + "\r\nPipe msg received: " + msgTxt;
            }
            else
            {
                textBox1.Text = textBox1.Text + "\r\nPipe is not connected";
            }
        }

        private void PipeClose()
        {
            if (reader != null)
            {
                reader.Close();
                reader = null;
            }
            if (pipe != null && pipe.IsConnected)
            {
                pipe.Close();
            }

            textBox1.Text = textBox1.Text + "\r\npipe is closed";
        }

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